GameMaker: Studio API
Using the GameMaker: Studio extension, SoLoud can be used from GameMaker: Studio.
Most of the existing interfaces can be used via the GameMaker: Studio API. Features that require extending SoLoud are not available. Additionally, the GameMaker: Studio limits extensions to only two variable types: doubles and strings. This means that anything more complex, such as wave and FFT data, cannot be used.
Using the GameMaker: Studio API
The extension soloud.gmez can be found under the "glue" directory.
To use SoLoud with GameMaker: Studio, you can import the soloud.gmez extension to your project. As of this writing, only windows target is supported.
GameMaker: Studio API Example
The GameMaker: Studio API mirrors the c++ API.
If the c++ API functions have default parameters, two functions are generated: one without the default parameters, and one with. The one where you can change the default parameters is post-fixed Ex, such as Soloud_init and Soloud_initEx.
As an example, here's a simple example in the C++ api:
SoLoud::Soloud soloud;
SoLoud::Speech speech;
speech.setText("Hello c++ api");
soloud.init(SoLoud::Soloud::CLIP_ROUNDOFF |
SoLoud::Soloud::ENABLE_VISUALIZATION)
soloud.setGlobalVolume(4);
soloud.play(speech);
// ...
soloud.deinit();
Converted to the GameMaker: Studio API, this becomes:
soloud = Soloud_create();
speech = Speech_create();
Speech_setText(speech, "Hello from GameMaker: Studio");
Soloud_initEx(soloud, SOLOUD_CLIP_ROUNDOFF + SOLOUD_ENABLE_VISUALIZATION,
SOLOUD_AUTO, SOLOUD_AUTO, SOLOUD_AUTO);
Soloud_setGlobalVolume(soloud, 4);
Soloud_play(soloud, speech);
// ...
Soloud_deinit(soloud);
Speech_destroy(speech);
Soloud_destroy(soloud);
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