GameToy hardware project

These pages describe a sort of blog-ish time log on my 'GameToy' hardware project (stalled indefinitely).

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October 21st, 2006 - hw, SDK

Re-wired. One of the problematic bits about my prototype had been the dangling wires connecting the LCD panel. Then it occured to me that I might as well plug the LCD directly to the breadboard, get rid of those awkward connectors I had been using, lose the possibility of wires shorting and so on..

Just one of those "why didn't I think of this before" -moments.

After rewiring I fought with it for another couple of hours wondering why the heck doesn't it work anymore, before realizing that I had mixed up a couple of wires. That's what I get for not using more color coding in the wires..

Now the gametoy is somewhat neater and it might even be possible to build a breadboard with the cpu on it for demonstration purposes. With the earlier wiring I couldn't even consider moving it an inch for the fear of shorting the LCD wires.

I also packaged the first version of Gametoy SDK. It consists of both AVR Studio 4 and Visual Studio .net 2003 projects. Most of the project is platform independent. The windows version is based on SDL.

Download here if you're curious. No binaries are included.

The midi player included is based on heavy preprocessing, namely, I wrote a custom MIDI parser that can be used to parse just the data that I need from the MIDI file, reducing the footprint on the target device heavily.

Comments are appreciated.