GameToy hardware project

These pages describe a sort of blog-ish time log on my 'GameToy' hardware project (stalled indefinitely).

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June 7th, 2006 - Pete, Tina

Let's waste some bandwidth!

Click for ~0.5M WMV Made a short shaky-crappy-quality-webcam video on the graphics test.

As I may have mentioned before, the display is sideways. Instead of doing some strange bit rotation code on the slow target hardware, I decided to modify the sprite routines instead. This also means that the font writing code needs a rewrite. Anyway, I modified my desktop simulation code to have the exact same kind of framebuffer, so I won't need to waste flash write cycles on debugging simple graphics routines.

Anyway, it's slow, but it works. There's also plenty of "motion blur" to go around, but I think the LCD is fast enough for some kind of action gaming. As for the speed of the sprite routines - they're all in C right now.

Here's a somewhat sharper image:

Comments are appreciated.